
Its speed and maneuverability were nothing to write home about, but the armament and damage models generated a lot of heat. Several players charged that the Russian tree was overpowered, with most of their anger directed at the Yak-9T, at least in Arcade Battles.

Not only is the premium American destroyer relatively affordable, but it also has good firepower and earns lots of silver lions (the in-game currency) even in bad matches. In naval combat, expect to see spamming of the USS Moffett.In contrast, other nations are too specialized or don't have enough vehicles to cover different roles. Vehicles in these nations have a good balance speed, firepower and armor while also covering a wide variety of roles from anti-air, tank destroying, tanking and scouting. In ground combat, almost all players stick with vehicles in the Soviet, German or American nations.That said, British planes are rather common thanks to their versatility. In air combat, generally averted as most matches will have a mix of planes from all nations.
#WAR THUNDER VS WORLD OF TANKS RUSSIAN BIAS SIMULATOR#
Some of them even began a low-scale revolt when Gaijin refused to answer their complaints about the abundance of bomber pilots in Simulator Battles. While the majority of these players have the skill, some of them have the loudest mouths of the entire War Thunder Player Base. Simulator Players: The Serious Business players that usually have the most skill, but the smallest player base.


For example, the P-47D from the US tree is available for both the Germans and the Soviets, the Germans have access to Soviet T-34s and the Japanese can use German Bf 109 E-7s and American F4U Corsairs. Some vehicles from other nations are available in the tech trees, as either captured vehicles from enemy nations or lend-lease vehicles from allies. Some players feel it detracts from the experience, others don't mind or enjoy the greater variety of scenarios. This frequently leads to bizarre scenarios, such as Italian and Japanese planes fighting Soviets over the D-Day Normandy beachheads, East and West Germany planes fighting together on the same team over Korea or Japan Self-Defense Forces tanks battling US tanks on Kursk. One example is the matchmaking in the Realistic mode, which frequently eschews realistic match-ups and scenarios in favor of quick battles and shorter queues. With different parts of the player base seeking different levels of realism, it's not easy to agree on what are considered Acceptable Breaks from Reality.
